There is a single piece in here that I don’t want to get lost and which I might talk on at length in a post but the topic is modding. True education is, becoming humane, type, compassionate, affectionate, treating all alike no matter whether poor or wealthy, dark or fair, connected or unrelated, believer or atheist…… Real education is to feel deeply about life- this complete aspect of becoming or consciousness, and usher in wisdom to know almost everything quite clearly, by no means ever hurting anyone either physically or mentally, reside one’s life with oneness with this complete existence and above all have a passion for learning far more and far more.
The high quality of education one has, comes much less from the quantity of schools a single has been to, and more from the intensity of ones essential evaluation of ones own intellectual capability to deal with ones emotional reality to clearly see what best to do with it so 1 can develop as a pondering becoming who values a broad spectrum of cultur a single could wish to contribut to far more totally.
This is typically done by way of branching paths and open ended choices that players need to choose upon.Bogost (2007) discusses how games create systems for the player to apply various prospective solutions to. This idea of systematic thinking that Bogost discusses creates the framework to let the player to reach a conclusion with the provided info, apply it to the game’s scenario, and evaluate how effective the selection was.
Based on the above explanations, it can be affirmed that the character education efforts created and implemented systematically to support students recognize the values of human behavior linked with the Almighty God, self, fellow human beings, the atmosphere, and nationhood embodied in thoughts, attitudes, feelings, words, and actions based on religious norms, laws, manners, culture, and customs.
These critiques need to consist of demographic data such as attendance, percentage male/female, white/ethnic minorities (or what- ever is the majority/white/other folks), games in addition to tabletop RPG, and more subjective matters such as uncommon events, top quality of games and dealers’ room, encouragement of new gamers, and what ever seems worth reporting.